Monarch Caterpillars Released!

The latest species to arrive in DoN’s World is the lovely Monarch!

Start life as a tiny 1mm sized caterpillar wriggling out of an egg and grow, moult and metamorphose your way into an adult butterfly! Of course, the adult butterfly metamorphosis is only coming next week but you can go all the way up to being a mighty fifth-instar caterpillar for now ūüôā


For those who haven’t purchased the game on Steam yet, here’s a gameplay overview.
Do consider buying the game to support DoN’s ongoing development!




DoN’s¬†Steam Early-Access Journey:

It’s been a while since the last post; as you can imagine,¬†building Drunk¬†On Nectar full-time while managing its Steam presence has left little time for the blog¬†posts and dev diaries of yore.

However,¬†a number of articles, announcements and updates¬†have been¬†periodically¬†released on Steam, IndieDb and Youtube so if you’re curious to know¬†how the journey has been so far, here’s a list of fun articles for you to read ūüôā


Steam Announcements:

16th Novemeber 2016 – Drunk On Nectar’s Journey Begins!

19th November 2016 –¬†Drunk On Nectar v1.1 patch released! Dragonfly Hunting made easier and more!

23rd November 2016 –¬†Multiple camera systems, reworked controls and more in Build v.1.2.0!

29th November 2016 –¬†Free Exploration mode, Butterfly Paradise preset and more in Build v1.2.1

6th December 2016 –¬†Build v1.2.2, Random map generator improvements, bugfixes

12th December 2016 –¬†Monarch caterpillars, Metamorphosis and Multiplayer coming soon!

4th¬†January 2017 –¬†DoN welcomes 2017 with Build v1.2.3!

13th January 2017 РCaterpillar Dev News

and ~~~*drumroll*~~~

26th January 2017 –Monarch Caterpillars RELEASED!


IndieDB Articles: 

Here’s the full list:¬†


Youtube Videos:

A staggering fourteen videos have been¬†published since DoN released on Steam! Some are tutorials, others are overviews and previews,¬†take a look for yourself on DoN’s youtube channel!

Drunk On Nectar releasing on Steam Q4 – 2016

Drunk On Nectar was Greenlit on Steam last month and with this huge milestone realized, release plans are now in full swing!

After careful consideration I’ve decided to postpone release to Q4 – 2016. This provides sufficient room for polishing the current product to meet¬†the expectations of DoN’s¬†enthusiastic supporters¬†on Steam, while also¬†providing¬†the opportunity to¬†add¬†new content to the game. It will be¬†an Early Access release, the enormous scope that a full-fledged nature game represents necessitates that.

Finally,¬†this IndieDB article¬†I’ve written goes into much greater detail about all of this¬†(along with a ton of new pics!) so be sure to check that out¬†while you’re here!

Jumping Spider on a carpet of moss

Drunk On Nectar is on Steam Greenlight!

At long last,¬†DoN is on Steam Greenlight! I’m really excited about what this¬†means for the game and the opportunity to present it in front of so many¬†Steam users¬†and to obtain their valuable¬†feedback.
Please visit the link below and vote¬†“Yes” for Drunk On Nectar ūüôā


My heartfelt thanks to everyone for your support so far. I hope the game does well in the days to come!

– Venugopalan Sreedharan


PS: Here are three new gameplay videos made for Drunk On Nectar’s¬†Greenlight¬†campaign and a new 2016 trailer!






DoN – Your ultimate Nature Sandbox is almost there!

Beauty Dragonfly Slider

It’s been a while since I last posted¬†but¬†rest assured, the only¬†reason for that is¬†how deeply entrenched¬†I’ve been in taking¬†DoN along towards¬†completion.

And on that front, I have great news to share!¬†DoN’s first¬†playable build is almost ready for¬†gamers to dive¬†into¬†and with that, Steam Greenlight submission is now¬†imminent.

I’ve gone into more detail on¬†all of this in this new article I wrote on IndieDB so be sure¬†to check that out, there’s a bunch of new screenshots I’ve posted in there as well.

That’s it for now, I hope to see you play the game on Steam some day soon ūüôā


Spider AI hunting and new gameplay mode!

Finally,¬†Spider AI¬†for DoN is ready! This proved particularly challenging because I had to write a custom¬†pathfinding¬†system again (this time for land based creatures). I was hoping to use Unreal’s¬†native navigation for this but¬†understandably it’s geared more towards humanoids¬†(so¬†it¬†doesn’t work¬†beyond¬†90 degree slopes¬†and¬†slender¬†foliage like plant stalks are¬†not covered even with maximum¬†cell precision settings).

In another important development, DoN has a new game mode!

Combat Survival is a game mode where players can quickly jump into short timed matches with simple objectives (eg:¬†survival for prey, a successful hunt for predators). In the short-term,¬†this game mode will be the primary¬†focus of the game until I’ve built enough momentum to carry the core nature simulation work forward again.

I’ve written a detailed article about¬†this change in direction on DoN’s IndieDb page, so¬†be sure to check that out as well. (I didn’t want to rehash the entire content here a¬†second time :P)

My current focus is to complete work on DoN’s Menus, HUD, SFX and BGM. The aim is to take all the content available in the game now and package it¬†neatly into a¬†playable build.

For now¬†though, enjoy¬†this video of DoN’s agile Jumping spiders absolutely trouncing prey¬†in style!