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Boost your Visual FX and Gameplay tools with a single-node painting solution which works on any mesh or landscape, provides custom collision for your gameplay and is network-ready out-of-the-box.
Apply incremental damage effects, stamp decals with custom textures, UMG tattoos. Quick integration with your existing materials and once setup, works on any number of actors, even dynamically spawned ones.
Paint Blob Collision allows you to use painted effects as proxy collisions for gameplay, such as creating traps that players/A.I. can react to, or portals on walls or floors that custom projectiles can pass through, etc.
Multiplayer is supported out-of-the-box with a carefully designed system that replicates your paint strokes efficiently. DoN’s Mesh Painter also supports multiple UV workflows, multiple paint layers, local-space/world-space painting on any axis and more.