Nature And Life - Drunk On Nectar

Play as Animals, Have fun in the wild

Play as Animals, Have fun in the wild

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Home » DoN’s Dynamic Mesh Effects


Per-Pixel FX and Gameplay for Unreal Engine 4

Getting Started
  • Mesh Painting
    • Quick Start Guide
    • Choosing your workflow
    • Preparing your Mesh for painting
  • Gameplay Collisions
    • Using Paint Blob Collisions
  • Global Effects
    • Driving Global Effects (shared world space painting)
  • UMG Tattooing
    • Creating UMG Text Tattoos
  • Networking & Multiplayer
    • Multiplayer Considerations
API Reference
  • Blueprint / C++ Nodes
    • Paint Functions
    • Text Functions
    • Gameplay & Collision
  • Material Functions
    • Mesh Space UVs
    • Local Space UVs
    • World Space UVs
Troubleshooting & FAQ
  • Character / Skeletal Mesh FAQ
  • Paint Blob Collision FAQ
Intermediate Topics
  • Disabling Paint Layers On Material Instances
  • Changing the resolution of Paint Textures
  • Packing RGB Channel masks
Saving & Loading
  • Save Mesh Paint As Bytes
  • Load Mesh Paint From Bytes
  • Create Templates for Character / A.I. Hordes
Known Limitations & Issues
  • Mesh/Text Painting Limitations
  • Paint Blob Collision Limitations
Downloads
  • Packaged Sample

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