Load Mesh Paint From Bytes


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  • Use Load Mesh Paint From Bytes by passing in the bytes you acquired earlier from the Save Mesh Paint As Bytes function
  • You have the option of flushing all existing paint effects in the world before loading if desired
  • For more information check out the documentation accompanying the Blueprint node / C++ API for the plugin.

(This article is a stub, for a live example of Save/Load please check out the sample project (download links on the marketplace page))

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