Create Templates for Character / A.I. Hordes


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Load Mesh Paint Onto Multiple Actors 

You can create custom effect templates from a character customization screen or archetype by saving the source actor using Save Mesh Paint As Bytes.

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After saving the template, you can load it back onto multiple actors at runtime using the Load Mesh Paint Onto Multiple Actors  node.

  • Use this function to take a saved effect, design or template and load it onto multiple actors at runtime.
  • Example usecase: Hordes of A.I. actors can have a custom design stamped onto them at runtime using this node
  • Example usecase: Your Character ustomization screen can save a design and then propagate it onto multiple players at runtime
  • Dynamically spawned actors are fully supported.
  • For more information check out the documentation accompanying the Blueprint node / C++ API for the plugin.

(This article is a stub, for a live example of Effect Templates please check out the sample project (download links on the marketplace page))

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