Earlier this week, Beetles, Ants and Mealybugs were released in the first installment of Venu’s Garden – a series of Creature Quests (DoN’s Story Mode).
Here’s the preview video:
And here’s a full walkthrough!
Be sure to get your name up on the leaderboard for the new Beetle mission!
Along with in-game tutorials for all creatures, some other interesting updates (ahem ahem!) are headed DoN’s way in the coming days, so be sure to follow DoN’s Community Hub on Steam or DoN’s Youtube Channel to stay on top of everything Drunk On Nectar!
Celebrations reign! Trumpets blare! It has been done!
The Monarch Butterfly’s lifecycle has now been successfully depicted in DoN making it perhaps the first game ever to depict an animal’s lifecycle in full 3D, at full scale, from birth as a tiny egg to larva, to pupa and to adult, no compromises!
Check out the very special Monarch Metamorphosis Trailer below!
Download the latest patch on Steam and experience the Monarch’s lifecycle for yourself!
Please spread the word about DoN by sharing this video on social media; subreddits, your favorite forums, anywhere! DoN’s dazzling Monarchs and their great sport deserves to be seen by a much larger audience, so let us make that happen!
DoN’s number one priority now is to promote the Monarch Metamorphosis update; to that end, a sustained marketing campaign will be executed over several weeks to help the twin-winged butterflies of Drunk On Nectar encircle the entire globe with their mighty wings!
A million Monarchs dance,
Clad in bright orange robes.
Beating millions of mighty wings,
They shall encircle all the Worlds!
Beauty, Born, from a mighty Spring,
Beauty, Joy, Forever, brings,
Spiralling In, Spiralling out, Reaching wide and far,
Reaching every corner, Of every globe and Star!
May the Monarchs usher new life into Drunk On Nectar’s Worlds!
At long last, DoN is on Steam Greenlight! I’m really excited about what this means for the game and the opportunity to present it in front of so many Steam users and to obtain their valuable feedback. Please visit the link below and vote “Yes” for Drunk On Nectar 🙂
Finally, Spider AI for DoN is ready! This proved particularly challenging because I had to write a custom pathfinding system again (this time for land based creatures). I was hoping to use Unreal’s native navigation for this but understandably it’s geared more towards humanoids (so it doesn’t work beyond 90 degree slopes and slender foliage like plant stalks are not covered even with maximum cell precision settings).
In another important development, DoN has a new game mode!
Combat Survival is a game mode where players can quickly jump into short timed matches with simple objectives (eg: survival for prey, a successful hunt for predators). In the short-term, this game mode will be the primary focus of the game until I’ve built enough momentum to carry the core nature simulation work forward again.