To celebrate the first anniversary of Drunk On Nectar’s EA on Steam, DoN’s pivotal Lifecycles update was released last week on 16th November 2017.
Built at an unprecedented 0.1 mm scale and buoyed by several new gameplay systems, DoN’s lifecycles journey is officially in full swing. The first update depicts the Jumping Spider’s birth from an egg and growth up to the third instar.
See for yourself!
The release video offers a colorful rendition of the roadmap, but if you prefer plain text here’s a quick rundown:
Jumping Lifecycle Act 2 – “The Great Outdoors”
– Hunting, Survival, Building shelter
2018 Q1 – 2
Monarch Butterfly Lifecycle wrap up (using all the new systems)
2018 Q1 – 3
– Character Progression across generations: Skills, Traits, Seasons, etc
Other items on the card include Carpenter Bee lifecycle, Ladybug lifecycle and the Dragonfly’s lifecycle. After this marathon lifecycles march is complete, Multiplayer support (with lifecycles!) will finally be added to the game.
Lifecycles, Drunk On Nectar’s biggest and most ambitious update is being meticulously crafted around the clock. This is a complete gameplay rewrite of the current game with lifecycles, character progression and other genre-crossing mechanics headed your way.
Check out the first Lifecycles video!
This update is scheduled for Q4-2017. Anywhere between 8-12 weeks more is needed to do justice to such vast topics as Mating & Reproduction, Parenting, Character Progression, Skills, Seasons and more.
Starting with the Lifecycle of a Jumping Spider, DoN will wrap up the Monarch Butterfly’s mating and reproduction (they’ve been waiting for this for a long time now!), then followed by the Carpenter Bee‘s fantastic nesting & lifecycle (wood tunnels!), then followed by the Ladybug‘s inimitable metamorphosis from a curious looking larva to the familiar bright-red elytra sporting adult.
This all will culminate in the mighty Dragonfly‘s fabled aquatic lifecycle thus finally ushering DoN’s arrival into freshwater ecosystems, a vast topic by themselves.