- Use Load Mesh Paint From Bytes by passing in the bytes you acquired earlier from the Save Mesh Paint As Bytes function
- You have the option of flushing all existing paint effects in the world before loading if desired
- For more information check out the documentation accompanying the Blueprint node / C++ API for the plugin.
(This article is a stub, for a live example of Save/Load please check out the sample project (download links on the marketplace page))