I have been using Unreal Engine 4 since its inception in 2014 and thus also created some of the first C++ plugins that were released on the Unreal Marketplace (visit my Unreal Profile) I possess broad experience in creating Unreal plugins, editor extensions and custom tooling of any kind, as evinced both by my public plugins (see below) and my work for Epic Games Virtual Production related plugins (see previous pages).
DoN’s Workflow Automator
This revolutionary plugin is the first full-fledged UI level workflow automation system made for Unreal Engine! The rich feature set showcases the application of various Unreal concepts including advanced knowledge of engine source code, Slate, Kismet Graphs, Editor tooling, Runtime flows and so on.
A versatile plugin covering Editor, Game and QA usecases for Developers, Artists and QA engineers
Widget Picker being run from an “Automation Graph”






Visit the Marketplace Page to learn more!
I’d love to help your projects succeed, Please get in touch!
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